Giant Worms! A brief note on playing Gears of War 2

Gears-of-war-2

 

This last week we have been mostly playing Gears of War 2. Yes, Gears of War 2. I liked the look of the trailer for the newest game, but being all shiny and new, and given that I have no idea what these games are like, I decided to opt for the decidedly cheaper GoW2, to see if I liked that sort of thing or not.

 

As it turns out, I like it very much so far. It’s sort of like all the running and shooting bits of Mass Effect, with all the complicated thinking and decision making removed. I adore Mass Effect (as you can see from my previous blog post) but sometimes it is quite nice to disengage brain slightly and be taken on what is essentially a very violent Disney World ride of a game (honestly, that’s what it reminds me of).

 

The real fun with Gears of War 2 (or Geezer Horse as it’s now known in our house. Or Cheesy Whores) starts when you play co-op. So far Marty & I haven’t really had a game where we can both play together, meaning we’d have to take turns with the controller and try to avoid spoilers. With this we can shout at the screen together, feeling very manly and team-like: “I’m bleeding here, dude, medic me!”, “There’s a ticker behind you, yep, just there, behind the…*KABOOOOM*...  nevermind” and “IT’S GIANT WORMS!!”.

 

In conclusion, it’s good, explodey fun, and I may even keep an eye on the price of Geezer Horse 3.

Dragon Age 2 review- Warning, Here Be Dragons! (and mild potential spoilers)

Alright, let’s get two questions out of the way first of all.

 

Is Dragon Age 2 better than Dragon Age: Origins?

No, not quite (in my opinion)

 

Is Dragon Age 2 a good game?

Yes, very much so.

 

Dragon-age-2

 

In DA:2 you play as Hawke, a Fereldan fleeing Lothering with his or her family as the Blight ravages everything in its path (the beginning of the game takes place near the end of the previous one). With the help of a familiar witch you scarper to Kirkwall, a city within the Free Marches that was once a central part of the Tevinter slave trade, and once there discover that most of Ferelden has had the same idea, and you are now one of thousands of refugees from your home.

            The game then takes you through around ten years of Hawke’s life, as you scratch out a living as a mercenary and a smuggler and eventually become one of Kirkwall’s biggest cheeses. There is a nice framing device whereby one of your companions, Varric, tells your story to a mysterious and grumpy Chantry woman, so that what we have really is a story within a story. Over the years Hawke has to deal with rising tensions between the people of Kirkwall and a band of Qunari visitors (huge and horned in this game, and even terser than in Origins) and the near outright war that is building between the city’s Circle Mages, led by First Enchanter Orsino, and the Templars, headed by the quite frankly very scary Knight Commander Meredith. In between these major challenges Hawke must also find time to explore the Deep Roads, slay some dragons, romance some companions and, quite often, return a lot of lost property. After many hours of jolly death-dealing, everything comes to a head between the Templars and the Mages and Hawke must make some decisions that will change the fate of all of Thedas.

 

Inevitably, DA:2 will be compared to Origins, and there are a number of ways in which it doesn’t quite live up to the earlier game.

 

The first and most obvious is what I have decided to call Epicness of Story. It just isn’t as, well… epic. In Origins you play the Grey Warden, an unknown warrior with a variety of turbulent pasts who is drafted into an order he or she knows very little of, and finds his or herself thrown right into the middle of an upcoming war against the Darkspawn. However, at your very first battle the Grey Wardens are betrayed by the King’s most trusted general, and they are all slaughtered, along with the king and lots of other hapless soldiers. You and one other recruit survive and must gather the forces of Thedas together to beat the Horde… You see, there is just so much at stake in Origins that you cannot help but feel heroic as you selflessly patch up the political problems of the Dwarf nobles, or sort out the Elves’ werewolf situation, when all the while the FATE OF THE ENTIRE COUNTRY rests on your shoulders. You become the driving force behind a number of armies, you face down the Archdemon itself, and then you kick its arse all over the shop. It’s not for nothing that you are proclaimed the Hero of Ferelden at the end of the game.

            DA:2 is on a much smaller scale, which is perhaps understandable. Bioware have mentioned that they didn’t want to go over old ground with the sequel, so another struggle against the Blight with an even bigger Archdemon with, like, two heads, was out of the question. It is a more intimate tale, a story about one woman’s life and how her decisions change everything (and they really do, by the end of the game), which makes for an immersive game with lots of lovely moments. However, what it lacks is an “Ostagar” moment- the point in the original game where you realise everything has gone tits up and you’re in for a tremendous and excitingly dangerous adventure. DA:2 does have a whole series of brilliant “WTF?” moments in the last hour of the game, which I cannot praise highly enough, but I wish there had been something like that in the first hour.

Dragon-age-2-hawke-jumps-ogre

 

The other big change from the first game was choice. In Origins, you could choose between a variety of beginnings and races (hence the title) so that your character could have a different background each time you played it, within reason. People would treat you differently depending on who you were and where you were from, so, for example, if you were a human noble you would get a reasonable amount of respect from toadying posh people and could potentially end the game by becoming Queen (and marrying the lovely Alistair) but if you were a city elf, you were regarded with suspicion and derision by the same people. Not only that, your choices about who to aid and who to layeth the smacketh upon changed the outcome of the game, and the shape of your final battle.

            DA:2, by telling the story of one character, has limited your choices somewhat. Not that this is an entirely bad thing; Hawke is a great character who can be played a number of different ways (more of that when I talk about the dialogue) and she has an excellent and interesting story. However, when it was initially announced that DA:2 would feature a single character and that you could only play a human, there was some grumbling resentment from the fans, and it does still feel like we are missing out a little.

 

My last big grumble about the game is simply about its length. While there is certainly plenty to do, it suffers slightly I think from not having as many places to explore. Kirkwall is gorgeous and varied and interesting, and the Wounded Coast looks hauntingly grim, but you don’t get to explore much outside of that. My first play through took around about 60 hours and that was me being fairly completist about it all, and I could have quite happily had another 20 hours or so on top of that, even if it were just sidequests and finding swords for people. I want these games to get bigger as they go along, not smaller.

 

But that’s enough about the stuff I wasn’t happy with. It’s very easy to pick holes in something without mentioning all the glorious stuff that was exactly right, and a joy to play. There are also a number of ways in which DA:2 is a distinct improvement on the original game, after all.

 

Dragonage2_hawke

 

Most obviously, there’s the graphics. Origins took a lot of stick in some quarters for some slightly unconvincing body movements in cut scenes and so on. Personally, I thought the game was beautiful, with exactly the right sort of atmosphere for an epic fantasy game. There are moments and places that stick out as being especially effective; the aforementioned battle at Ostagar, Lothering with its bleak skies, the mighty halls of Orzammer, Denerim aflame… DA:2 has kept the atmosphere of the original game whilst making the environments and character designs sharper, more stylised and around 97% more sexy. In some cases, such as the Elves and Qunari, they have almost entirely redesigned their forms, making both species less human and more otherworldly, which I think works really well. The gore is more impressive and you can see it better mid-battle, and action cut-scenes look fabulous (particularly lovely is Flemeth’s first appearance in the game- I immediately wanted an action figure).

 

The gameplay is a lot smoother and faster, so that, as Bioware promised, “When you press a button, something awesome happens.” I especially enjoyed playing as a Rogue when “evade” and “backstab” cause you to back-flip away from the action, and then disappear in a puff of smoke to reappear behind your enemies with a brutal stabbity motion- SO much fun. There’s all the usual stuff about tactics which I, as a classic button-bashing player largely ignore, but what I did use of it worked perfectly well. Leveling up and gaining your swish new abilities is also less of a chore, as the new “tree” system means you have a bit more choice about where you invest your points.

 

The dialogue in DA:2 has also undergone a number of changes for the better. Hawke now has a voice, which lends more meaning and emotional impact to your conversations. I personally found the female Hawke’s voice to be ever so slightly too posh (I kept expecting her to trill, “ Just off down the King’s Road darling, need to pick up some of that balsamic, yah?”) but that is really a personal preference, and male Hawke’s voice is spot on. The dialogue choices now have little symbols next to them letting you know if Hawke is about to be diplomatic, flirty, or aggressive, as well as other options. This helps you to guide your character into acting a certain way, and I have even found on my second play through that the more often I choose the “funny” dialogue option, the more likely Hawke is to make quips and change other, unchooseable dialogue later on- I’m pretty sure I’m not imagining this, as it’s something you would only notice having played the game twice. It is bloody clever and adds a whole new layer of interest to your replays.

 

DA:2 also features some great characters, particularly the two whom I thought I would like the least. Isabella, the saucy pirate you meet briefly in Origins, makes a hilarious and sexy companion, who continually comes out with the kind of deeply rude dialogue you would have been hearing from Oghren in the first game. Her “magical fisting” conversation is a favourite. And there is Fenris, the bishy elf with white hair and lyrium tattoos who looks like he may have wandered in from an anime filming next door. Seeing the initial screengrabs of Fenris I assumed I would find him ever so slightly daft, with the fringe and the glowing tattoos and everything, but they have pulled a masterstroke here by making Fenris the angry unstable one, and by giving him the most incredibly deep voice. Honestly, Fenris’s voice must reverberate on the same level as oestrogen or something because as soon as he started sulking about all over the place, shouting “I am no slave!” and throwing wine bottles against walls, I suddenly started taking him very seriously indeed. Well done Bioware for managing to make elves sexy- I never thought it was possible.

 

In short, there’s an awful lot about DA:2 that is enormous fun, and I certainly enjoyed it. I even went through that weird obsessive period where I can literally think of nothing else, just as I did with the first game. The last couple of hours, where the shit really hits the fan and all demonic hell breaks loose are exciting and genuinely full of shocks- I won’t say too much about it because I wouldn’t want to accidently spoil anyone but there is a moment when you could merrily throttle one of your companions, and even though you should be at least vaguely prepared by the character’s motivations it is still quite a shocking moment. All in all I loved this game, from the first sight of the Twins to the inevitable slaughter of the finale, and if you are a fan of the Dragon Age games at all, then I guarantee that the very last few minutes will have you clamouring for DA:3. So much intrigue!

Dragon Age 2: The Demo

I played the Dragon Age 2 demo last night. Woah, nelly.

 

If you know me reasonably well, or had to put up with my continual tweets about it at the beginning of last year, you will know that I was pretty much obsessed with Dragon Age: Origins. We’d only just got one of these fancy console things, and it was the first game I totally loved; I loved the story, the gameplay, the voice acting, the characters… In fact I liked most of the companion characters so much I was devastated to see them go at the end of the game- I desperately wanted a scene like at the end of Labyrinth where all the jolly people you met during your adventures pop by for a bit of a dance about in your bedroom.

 

I played it through three times. I got up early to play it before work. I obsessively scanned the wiki pages to make sure I hadn’t missed any of the swords with really cool names. I bought t-shirts, I considered getting a tattoo. In short, I am a big fan.

 

Now, from what we’ve been told it seems the sequel is reasonably different from Origins. You’re not a Grey Warden anymore (sob!), you can only be a human, the storyline of the game takes place over an entire decade of history, and they’ve made a number of tweaks to the technical levelling up stuff, which I don’t really understand but I’m sure is dreadfully important. So, all these changes… am I concerned?

 

Well, no. I was happy with how the original game ended (how could I not be? I was the gorram Queen of Ferelden!) and I don’t think that story needs to be continued. What’s important to me is that we see more of that world and hear more of its stories, and DA2 certainly appears to be doing that, with a massive 10 years of history to play through. Having played the first five minutes of the game now, I can happily report that all the slicey dicey carnage and spell casting action is there- in fact, the gameplay has moved up several notches, so that instead of your Rogue sort of fading when you evade an attack, she now back flips away from the enemy. Excellent. And now backstab means that your Rogue vanishes (in an actual puff of smoke) and reappears behind the slathering Darkspawn to deliver a vicious doublebladed stab-a-thon. All the characters move fluidly and launch powerful attacks that look amazingly cool and will have you grinning like a loon (or if you’re me, shouting, “Yeah! Take it, bitch! You darkspawn bitch! In the face!!”).

 

My favourite thing about DA:Origins though was the interaction between characters. How well you did depended an awful lot on how you handled your companions; they could hate you, fall in love with you, betray you or even walk off in a huff if you weren’t careful. They bickered amongst themselves, made snide comments when you did something stupid, and had their own little stories and quests to complete. When you find yourself traipsing across the map to seek out a long lost girlfriend for the drunken lout of a dwarf who keeps shouting “assless chaps!” at you in camp, you know you’re deeply involved in a game. I hope that DA:2 keeps the characters as complex, funny and affecting as they are in Origins. If they do that, and give me plenty of Ogres to explode, then I will be a very happy gamer indeed. Bring on the 11th of March!

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