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The Black Dog Does Mass Effect: Podcast Madness!
The other night I stayed up very late drinking more than one glass of wine, talking Mass Effect with the Black Dog Crew. Oh and for once they recorded it and there was a podcast at the end ;) You can listen to it here (please note that if you haven't played the first two games it may be somewhat spoilerific).
If you're a regular reader of the blog you'll know how much I adore Mass Effect, and I am so excited about Mass Effect 3 that I may have a wobbly geek-plosion before Friday. Bring it on!
Shepard is coming to save the Universe, and she's bringing her space hamster with her.....
Skyrim is a Girl's Toy
The writing of The Copper Promise part 2 continues pottering along on its own meandering course, so I thought today I’d do a little post about that other obsession of mine: videogames.
A great many hours have been spent in Skyrim recently. I shall briefly share the sort of info you traditionally have to bring up in any discussion of this game: I’m a female Nord with a leaning towards one-handed and two-handed weapons, destruction magic and conjuration. I’m also a werewolf, have been playing for approximately 95 hours and no, I’ve barely made a start on the main storyline yet.
Skyrim is an extraordinary game. What makes it so staggering, I think, is the sheer level of detail involved, and the real sense of exploration you get as you go wandering off around the map. You are frequently distracted from quests by mysterious looking paths that lead to secret dungeons, or you stumble across two mages having a tiff, and if you're not paying attention a dragon might swoop down on you from nowhere and chew on you for a bit. I have spent a ridiculous amount of time just making swords and enchanting them, and have now saved up enough coin to buy a big posh mansion in Solitude, which I'm gradually decorating…
It is, I realised the other day, the ultimate fantasy play-set. It’s like having a giant dollhouse, except the house is an entire land, and the dolls wear armour and have magical swords and go on adventures with werewolves and vampires. You can spend forever just accessorising, collecting spell books to go on your shelves, mucking about down the blacksmiths, crafting potions. And then if you feel like it you can pop out to kill the occasional dragon. In short, I love it. And how I wish I had an Unrelenting Force Shout of my very own…
Dragon Age 2: The Demo
I played the Dragon Age 2 demo last night. Woah, nelly.
If you know me reasonably well, or had to put up with my continual tweets about it at the beginning of last year, you will know that I was pretty much obsessed with Dragon Age: Origins. We’d only just got one of these fancy console things, and it was the first game I totally loved; I loved the story, the gameplay, the voice acting, the characters… In fact I liked most of the companion characters so much I was devastated to see them go at the end of the game- I desperately wanted a scene like at the end of Labyrinth where all the jolly people you met during your adventures pop by for a bit of a dance about in your bedroom.
I played it through three times. I got up early to play it before work. I obsessively scanned the wiki pages to make sure I hadn’t missed any of the swords with really cool names. I bought t-shirts, I considered getting a tattoo. In short, I am a big fan.
Now, from what we’ve been told it seems the sequel is reasonably different from Origins. You’re not a Grey Warden anymore (sob!), you can only be a human, the storyline of the game takes place over an entire decade of history, and they’ve made a number of tweaks to the technical levelling up stuff, which I don’t really understand but I’m sure is dreadfully important. So, all these changes… am I concerned?
Well, no. I was happy with how the original game ended (how could I not be? I was the gorram Queen of Ferelden!) and I don’t think that story needs to be continued. What’s important to me is that we see more of that world and hear more of its stories, and DA2 certainly appears to be doing that, with a massive 10 years of history to play through. Having played the first five minutes of the game now, I can happily report that all the slicey dicey carnage and spell casting action is there- in fact, the gameplay has moved up several notches, so that instead of your Rogue sort of fading when you evade an attack, she now back flips away from the enemy. Excellent. And now backstab means that your Rogue vanishes (in an actual puff of smoke) and reappears behind the slathering Darkspawn to deliver a vicious doublebladed stab-a-thon. All the characters move fluidly and launch powerful attacks that look amazingly cool and will have you grinning like a loon (or if you’re me, shouting, “Yeah! Take it, bitch! You darkspawn bitch! In the face!!”).
My favourite thing about DA:Origins though was the interaction between characters. How well you did depended an awful lot on how you handled your companions; they could hate you, fall in love with you, betray you or even walk off in a huff if you weren’t careful. They bickered amongst themselves, made snide comments when you did something stupid, and had their own little stories and quests to complete. When you find yourself traipsing across the map to seek out a long lost girlfriend for the drunken lout of a dwarf who keeps shouting “assless chaps!” at you in camp, you know you’re deeply involved in a game. I hope that DA:2 keeps the characters as complex, funny and affecting as they are in Origins. If they do that, and give me plenty of Ogres to explode, then I will be a very happy gamer indeed. Bring on the 11th of March!




